<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[天辉辉]]></title><description><![CDATA[曾经的边荒流浪]]></description><link>https://blog.csdn.net/vanhui</link><language>zh-cn</language><generator>https://blog.csdn.net/</generator><copyright><![CDATA[Copyright &copy; vanhui]]></copyright><item><title><![CDATA[3ds Max Exporter------Skin Bone Animation]]></title><link>https://blog.csdn.net/vanhui/article/details/280387</link><guid>https://blog.csdn.net/vanhui/article/details/280387</guid><author>vanhui</author><pubDate>Fri, 04 Feb 2005 11:48:00 +0800</pubDate><description><![CDATA[//Frist processing bone weightsBOOL ProcessingBoneWeights(INode* pNode,INode* pRoot,BoneData* BD){ if((!pNode)||(!IsMesh(pNode)))  return FALSE; Modifier* pmf=GetPhysiqueMod(pNode); if(pmf)  GetPhysiq]]></description><category></category></item><item><title><![CDATA[3ds Max Exporter------Mesh]]></title><link>https://blog.csdn.net/vanhui/article/details/276126</link><guid>https://blog.csdn.net/vanhui/article/details/276126</guid><author>vanhui</author><pubDate>Tue, 01 Feb 2005 11:40:00 +0800</pubDate><description><![CDATA[Prepare:1. 3D Studio MAX Plugin AppWizard can be found in the directory /3dsmax5/maxsdk/Help/SDKAPWZ2. Copy SDKAPWZ.awx file into Visual Studio directory, e.g. C:/Program Files/Microsoft Visual Studio]]></description><category></category></item><item><title><![CDATA[So You Want To Enter The Game Industry?]]></title><link>https://blog.csdn.net/vanhui/article/details/33894</link><guid>https://blog.csdn.net/vanhui/article/details/33894</guid><author>vanhui</author><pubDate>Sun, 04 Jul 2004 22:48:00 +0800</pubDate><description><![CDATA[So You Want To Enter The Game Industry?Author:    Ben "Digiben" Humphrey  Ever since I was a boy I wanted to make games.  To be more precise, ever since I gathered around the Nintendo Entertainment Sy]]></description><category></category></item></channel></rss>