<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[]]></title><description><![CDATA[]]></description><link>https://blog.csdn.net/rzpc</link><language>zh-cn</language><generator>https://blog.csdn.net/</generator><copyright><![CDATA[Copyright &copy; rzpc]]></copyright><item><title><![CDATA[VS2022中WPF中MC3074 XDG0008暗坑]]></title><link>https://blog.csdn.net/rzpc/article/details/126247205</link><guid>https://blog.csdn.net/rzpc/article/details/126247205</guid><author>rzpc</author><pubDate>Tue, 09 Aug 2022 14:47:02 +0800</pubDate><description><![CDATA[WPF的MC3074 XDG0008避坑]]></description><category></category></item><item><title><![CDATA[写个小程序 喜迎.NET 5.0 ~]]></title><link>https://blog.csdn.net/rzpc/article/details/109554846</link><guid>https://blog.csdn.net/rzpc/article/details/109554846</guid><author>rzpc</author><pubDate>Thu, 12 Nov 2020 12:09:30 +0800</pubDate><description><![CDATA[using System.Drawing;
using System.Linq;

namespace HelloBlazor
{
	class Program
	{
		unsafe static void Main(string[] args)
		{
			var bufImg = new Bitmap(37, 25);
			Graphics.FromImage(bufImg).DrawString("进击吧\r\nBlazor",
				new Font(SystemFonts.Default.]]></description><category></category></item></channel></rss>