<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[bsjialong的专栏]]></title><description><![CDATA[]]></description><link>https://blog.csdn.net/bsjialong</link><language>zh-cn</language><generator>https://blog.csdn.net/</generator><copyright><![CDATA[Copyright &copy; bsjialong]]></copyright><item><title><![CDATA[关于Debug和Release之本质区别]]></title><link>https://blog.csdn.net/bsjialong/article/details/83705049</link><guid>https://blog.csdn.net/bsjialong/article/details/83705049</guid><author>bsjialong</author><pubDate>Mon, 06 Sep 2010 10:18:08 +0800</pubDate><description><![CDATA[关于Debug和Release之本质区别

使用条件编译来完成区分编译Debug版本和Release版本：
1、首先来看一段代码： package {
   import flash.display.Sprite; 
   public class TestBuild extends Sprite
   {
     CONFIG::debug
     public functi...]]></description><category></category></item></channel></rss>