<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[assfafa的博客]]></title><description><![CDATA[]]></description><link>https://blog.csdn.net/assfafa</link><language>zh-cn</language><generator>https://blog.csdn.net/</generator><copyright><![CDATA[Copyright &copy; assfafa]]></copyright><item><title><![CDATA[antd 1.x版本a-tree-select实现autoClearSearchValue功能 -选择后不清空搜索]]></title><link>https://blog.csdn.net/assfafa/article/details/138283159</link><guid>https://blog.csdn.net/assfafa/article/details/138283159</guid><author>assfafa</author><pubDate>Sun, 28 Apr 2024 16:53:59 +0800</pubDate><description><![CDATA[把三个事件排下顺序发现分别是select-search-change  select执行的时候searchValue是有数据的change 改变后就没了  也就是顺序 select>清空搜索>change  这就好办多了。antd a-tree-select标签在选择后 搜索会被清空重新展开所有树。select内随便用个变量做一个临时储存     Change内找回来就行。在网上找了一圈发现只有3.x以后的版本才给了选择  还没找到解决办法。vue2跟这些老版本项目坑真是太多啦！结果发现个更简单的办法。]]></description><category></category></item><item><title><![CDATA[js使用for循环进行矩阵乘法]]></title><link>https://blog.csdn.net/assfafa/article/details/125404231</link><guid>https://blog.csdn.net/assfafa/article/details/125404231</guid><author>assfafa</author><pubDate>Thu, 07 Jul 2022 18:24:54 +0800</pubDate><description><![CDATA[核心代码就这几行两个if分别是a矩阵与b矩阵是否相等a矩阵长度开方与b矩阵长度开方是否是整数  a矩阵长度与b矩阵长度是否大于3]]></description><category></category></item><item><title><![CDATA[ts 严格模式下 对象可能为“未定义”。]]></title><link>https://blog.csdn.net/assfafa/article/details/125596783</link><guid>https://blog.csdn.net/assfafa/article/details/125596783</guid><author>assfafa</author><pubDate>Mon, 04 Jul 2022 11:34:23 +0800</pubDate><description><![CDATA[ts 严格模式下 对象可能为“未定义”。]]></description><category></category></item><item><title><![CDATA[使用for循环转置n*n矩阵]]></title><link>https://blog.csdn.net/assfafa/article/details/123087128</link><guid>https://blog.csdn.net/assfafa/article/details/123087128</guid><author>assfafa</author><pubDate>Wed, 23 Feb 2022 12:14:51 +0800</pubDate><description><![CDATA[使用for循环转置n*n矩阵]]></description><category></category></item><item><title><![CDATA[Can’t find Node.js binary “D:/***/node/nod.exe”: path does not ……runtimeExecutabl& in your launch.js]]></title><link>https://blog.csdn.net/assfafa/article/details/115033255</link><guid>https://blog.csdn.net/assfafa/article/details/115033255</guid><author>assfafa</author><pubDate>Sat, 20 Mar 2021 19:44:02 +0800</pubDate><description><![CDATA[Visual Studio Code编辑node代码提示
Can’t find Node.js binary “D:/t4*/node/nod.exe”: path does not exist Make sure Node.js is installed and in your PATH. or set the runtimeExecutable in your launch.json



新版的vsc生成launch.json的时候都会自动生成内容 但是不知道我的咋回事没有带 runtimeExec.]]></description><category></category></item><item><title><![CDATA[three.js DragControls 移动整个模型 group]]></title><link>https://blog.csdn.net/assfafa/article/details/103475256</link><guid>https://blog.csdn.net/assfafa/article/details/103475256</guid><author>assfafa</author><pubDate>Tue, 10 Dec 2019 14:41:11 +0800</pubDate><description><![CDATA[最近天天有人问这个问题啊



打开DragControls.js 改案例的话主意好你用的是jsm还是js里的




//第122行找到这个事件
	function onDocumentMouseDown( event ) {

		event.preventDefault();

		_raycaster.setFromCamera( _mouse, _camera );

		var ...]]></description><category></category></item><item><title><![CDATA[HTML canvas 制作星星背景加流星特效]]></title><link>https://blog.csdn.net/assfafa/article/details/78148210</link><guid>https://blog.csdn.net/assfafa/article/details/78148210</guid><author>assfafa</author><pubDate>Sun, 01 Oct 2017 18:02:02 +0800</pubDate><description><![CDATA[突然想做一个流星动画效果结果昨晚好jb丑啊 感觉缺了什么算了反正我也想不起来 页面是用的CANVAS纯JavaScript做的]]></description><category></category></item><item><title><![CDATA[html canvas js音频条动画源码 仿电喵的视频风的频谱]]></title><link>https://blog.csdn.net/assfafa/article/details/73435428</link><guid>https://blog.csdn.net/assfafa/article/details/73435428</guid><author>assfafa</author><pubDate>Sun, 18 Jun 2017 17:29:51 +0800</pubDate><description><![CDATA[canvas js音频条动画源码 仿电喵的视频风的频谱 音频条动画源码 仿电喵的视频风的频谱]]></description><category></category></item><item><title><![CDATA[js获取音频条 频谱的动画数据 每秒频谱数值]]></title><link>https://blog.csdn.net/assfafa/article/details/73435427</link><guid>https://blog.csdn.net/assfafa/article/details/73435427</guid><author>assfafa</author><pubDate>Sun, 18 Jun 2017 17:29:49 +0800</pubDate><description><![CDATA[频谱的动画数据 每秒频谱数值 获取音频条 频谱的动画数据 每秒频谱数值]]></description><category></category></item><item><title><![CDATA[用canvas 制作一个冒泡效果]]></title><link>https://blog.csdn.net/assfafa/article/details/73435425</link><guid>https://blog.csdn.net/assfafa/article/details/73435425</guid><author>assfafa</author><pubDate>Sun, 18 Jun 2017 17:29:46 +0800</pubDate><description><![CDATA[canvas 随机上升泡泡动画]]></description><category></category></item><item><title><![CDATA[pixi.js给附加的canvas加个id]]></title><link>https://blog.csdn.net/assfafa/article/details/73435424</link><guid>https://blog.csdn.net/assfafa/article/details/73435424</guid><author>assfafa</author><pubDate>Sun, 18 Jun 2017 17:29:43 +0800</pubDate><description><![CDATA[代码大约在13131行在后面加上 this.view.id="id";
想加什么都可以在这里加；

又一个坑爹的问题]]></description><category></category></item><item><title><![CDATA[pixi.js如何设置舞台背景为透明]]></title><link>https://blog.csdn.net/assfafa/article/details/73435423</link><guid>https://blog.csdn.net/assfafa/article/details/73435423</guid><author>assfafa</author><pubDate>Sun, 18 Jun 2017 17:29:40 +0800</pubDate><description><![CDATA[pixi.js源代码第7150行 transparent 改为true 背景就可为透明


var stage = new PIXI.Stage(0x000000);
默认只能HEX格式 源码自带了transparent透明属性]]></description><category></category></item></channel></rss>