<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[Ydc__的专栏]]></title><description><![CDATA[]]></description><link>https://blog.csdn.net/Ydc__</link><language>zh-cn</language><generator>https://blog.csdn.net/</generator><copyright><![CDATA[Copyright &copy; Ydc__]]></copyright><item><title><![CDATA[EasyPhp]]></title><link>https://blog.csdn.net/Ydc__/article/details/69901867</link><guid>https://blog.csdn.net/Ydc__/article/details/69901867</guid><author>Ydc__</author><pubDate>Sun, 09 Apr 2017 19:49:58 +0800</pubDate><description><![CDATA[入口文件<?php
date_default_timezone_set('Asia/Shanghai');
error_reporting(E_ALL ^ E_NOTICE);
set_time_limit(300);
define("ROOT_PATH" ,dirname(__FILE__));
ini_set("error_log",constant("ROOT_PATH")."/Log/err]]></description><category></category></item><item><title><![CDATA[android 线程]]></title><link>https://blog.csdn.net/Ydc__/article/details/52882935</link><guid>https://blog.csdn.net/Ydc__/article/details/52882935</guid><author>Ydc__</author><pubDate>Fri, 21 Oct 2016 14:26:50 +0800</pubDate><description><![CDATA[runOnUiThreadrunOnGLThreadif (Looper.myLooper() != Looper.getMainLooper())]]></description><category></category></item><item><title><![CDATA[新版小说阅读器          ----追书神器收费]]></title><link>https://blog.csdn.net/Ydc__/article/details/52815622</link><guid>https://blog.csdn.net/Ydc__/article/details/52815622</guid><author>Ydc__</author><pubDate>Fri, 14 Oct 2016 14:26:48 +0800</pubDate><description><![CDATA[几个页面展示]]></description><category></category></item><item><title><![CDATA[模板方法内返回默认值问题]]></title><link>https://blog.csdn.net/Ydc__/article/details/52138659</link><guid>https://blog.csdn.net/Ydc__/article/details/52138659</guid><author>Ydc__</author><pubDate>Sat, 06 Aug 2016 21:28:36 +0800</pubDate><description><![CDATA[public static T Get(){ 
    //这里如果返回值不存在就返回null 一般 
    //如何返回个T的默认初始化对象 
    //比如 
    return new T(); 
}]]></description><category></category></item><item><title><![CDATA[stable_sort()和sort()的区别]]></title><link>https://blog.csdn.net/Ydc__/article/details/50202583</link><guid>https://blog.csdn.net/Ydc__/article/details/50202583</guid><author>Ydc__</author><pubDate>Mon, 07 Dec 2015 10:05:04 +0800</pubDate><description><![CDATA[带有stable的函数可保证相等元素的原本相对次序在排序后保持不变 
具体这里有一篇 随便百度到的 
http://blog.csdn.net/godenlove007/article/details/7982450]]></description><category></category></item><item><title><![CDATA[ignoreAnchorPointForPosition(true) == 锚点（0，0）]]></title><link>https://blog.csdn.net/Ydc__/article/details/50195295</link><guid>https://blog.csdn.net/Ydc__/article/details/50195295</guid><author>Ydc__</author><pubDate>Sun, 06 Dec 2015 15:13:16 +0800</pubDate><description><![CDATA[xx.ignoreAnchorPointForPosition(true); 
位置可能会发生变化的是 xx 
相当于   锚点设置成  0，0]]></description><category></category></item><item><title><![CDATA[js 语法 new function与function]]></title><link>https://blog.csdn.net/Ydc__/article/details/50193105</link><guid>https://blog.csdn.net/Ydc__/article/details/50193105</guid><author>Ydc__</author><pubDate>Sun, 06 Dec 2015 09:41:53 +0800</pubDate><description><![CDATA[By the Javascript spec, when a function is invoked with new, Javascript creates a new object, then sets the "constructor" property of that object to the function invoked, and finally assigns that objec]]></description><category></category></item><item><title><![CDATA[js 语法]]></title><link>https://blog.csdn.net/Ydc__/article/details/50010729</link><guid>https://blog.csdn.net/Ydc__/article/details/50010729</guid><author>Ydc__</author><pubDate>Tue, 24 Nov 2015 18:26:15 +0800</pubDate><description><![CDATA[JavaScript中，使用var关键字声明的标识符是局部的（他们只属于当前定义的作用域）。而未使用var关键字声明的标识符是全局的（他们会被嫁接到当前默认的作用域，而默认作用域在多数情况下就是全局的window对象）]]></description><category></category></item><item><title><![CDATA[js 语法]]></title><link>https://blog.csdn.net/Ydc__/article/details/49998695</link><guid>https://blog.csdn.net/Ydc__/article/details/49998695</guid><author>Ydc__</author><pubDate>Tue, 24 Nov 2015 18:25:32 +0800</pubDate><description><![CDATA[逗号运算 取最后一个值 
a….b…. 
var c = (a++,b++,100); 
console.log(c);//100
function 加一对()之后 





加个{} 之后 访问应该高一级]]></description><category></category></item><item><title><![CDATA[手机-手势密码-手势有残留]]></title><link>https://blog.csdn.net/Ydc__/article/details/50016719</link><guid>https://blog.csdn.net/Ydc__/article/details/50016719</guid><author>Ydc__</author><pubDate>Tue, 24 Nov 2015 18:22:07 +0800</pubDate><description><![CDATA[手机app太多都有手势这个东西但是我看大多都存在一个问题 ：手势有残留    特别的是，在手势输入后还会有个加载中的界面样式 ，手势密码还显示着呢。 
 很多软件都这样 ，为何不能在除了设置手势之外 操作解锁的时候不画线 呢。 
显示一下也就罢了，  提示着目前手势的走向，  那也没必要在输入完手势后仍然残留那么长时间啊。。。。或许 本身就没考虑手势的安全性]]></description><category></category></item><item><title><![CDATA[js 语法]]></title><link>https://blog.csdn.net/Ydc__/article/details/49998509</link><guid>https://blog.csdn.net/Ydc__/article/details/49998509</guid><author>Ydc__</author><pubDate>Mon, 23 Nov 2015 17:31:49 +0800</pubDate><description><![CDATA[通过var创建的全局变量（任何函数之外的程序中创建）是不能被删除的。 var fun = function xx(){} 
 
xx不能访问了
this的值 
var foo = { 
bar: function () { 
    return this.baz; 
}, 
baz: 1 
}; 
(function () { 
return typeof arguments0; 
})(foo.]]></description><category></category></item><item><title><![CDATA[js 语法]]></title><link>https://blog.csdn.net/Ydc__/article/details/49785867</link><guid>https://blog.csdn.net/Ydc__/article/details/49785867</guid><author>Ydc__</author><pubDate>Tue, 17 Nov 2015 14:38:46 +0800</pubDate><description><![CDATA[|| 
var cc = cc || {}; 
||   词句语句说明   ||  返回的值 为 若cc 有值 则是cc 否则是 {} 打印 console.log(1)
var domobBridge = window.domobBridge = {}; 
 
说明 domobBridge  和 window.domobBridge 的值是同时改变的
在浏览器的控制台中输入换行 需要按住shift]]></description><category></category></item><item><title><![CDATA[转载  为什么跳槽加薪会比内部调薪要高？ 有点意思]]></title><link>https://blog.csdn.net/Ydc__/article/details/49853805</link><guid>https://blog.csdn.net/Ydc__/article/details/49853805</guid><author>Ydc__</author><pubDate>Sun, 15 Nov 2015 22:47:58 +0800</pubDate><description><![CDATA[http://bbs.csdn.net/topics/391853159



最近在思考一个问题，为什么跳槽往往意味着加薪？

　　如果一个人确有价值，为什么在原来的公司没有在薪水上体现出来？

　　如果没有价值，为什么跳槽以后就会加薪？

　　还是可以单纯的解释为，应聘者和招聘者之间的信息不对等？

　　一个公司是否应该鼓励现任员工更多的展现自己的价值？这样做的成本和招]]></description><category></category></item><item><title><![CDATA[现在广告都可以收藏了]]></title><link>https://blog.csdn.net/Ydc__/article/details/49028113</link><guid>https://blog.csdn.net/Ydc__/article/details/49028113</guid><author>Ydc__</author><pubDate>Sat, 10 Oct 2015 19:15:11 +0800</pubDate><description><![CDATA[收藏广告。。。。]]></description><category></category></item><item><title><![CDATA[-fembed-bitcode is not supported on versions of iOS prior to 6.0]]></title><link>https://blog.csdn.net/Ydc__/article/details/49025365</link><guid>https://blog.csdn.net/Ydc__/article/details/49025365</guid><author>Ydc__</author><pubDate>Sat, 10 Oct 2015 16:14:48 +0800</pubDate><description><![CDATA[-fembed-bitcode is not supported on versions of iOS prior to 6.0]]></description><category></category></item><item><title><![CDATA[cocos2dx 消除箱子]]></title><link>https://blog.csdn.net/Ydc__/article/details/48878187</link><guid>https://blog.csdn.net/Ydc__/article/details/48878187</guid><author>Ydc__</author><pubDate>Sat, 03 Oct 2015 14:41:46 +0800</pubDate><description><![CDATA[安贝市场  http://app.youxibaba.cn/app/info/appid/290102   消除箱子 
 欢迎支持]]></description><category></category></item><item><title><![CDATA[小坑+1 runAction 顺序]]></title><link>https://blog.csdn.net/Ydc__/article/details/48863059</link><guid>https://blog.csdn.net/Ydc__/article/details/48863059</guid><author>Ydc__</author><pubDate>Fri, 02 Oct 2015 21:07:40 +0800</pubDate><description><![CDATA[ActionTimeline *action = CSLoader::createTimeline("images/arrow.csb");
    arrow_node->runAction(action);
    action->gotoFrameAndPause((int)(currentGameStatus + 1));这段代码一定要先执行arrow_node->runAction(act]]></description><category></category></item><item><title><![CDATA[cocos2dx and c++ 的小知识点]]></title><link>https://blog.csdn.net/Ydc__/article/details/48847745</link><guid>https://blog.csdn.net/Ydc__/article/details/48847745</guid><author>Ydc__</author><pubDate>Thu, 01 Oct 2015 19:22:07 +0800</pubDate><description><![CDATA[重复执行动画
RepeatForever::create(Sequence::create(ScaleTo::create(0.5, 0.7), ScaleTo::create(0.5, 1.0), NULL));]]></description><category></category></item><item><title><![CDATA[cocos2dx and c++ 的小坑]]></title><link>https://blog.csdn.net/Ydc__/article/details/48764665</link><guid>https://blog.csdn.net/Ydc__/article/details/48764665</guid><author>Ydc__</author><pubDate>Sun, 27 Sep 2015 07:43:11 +0800</pubDate><description><![CDATA[char[] 大小 
char[x] 
当时没注意这个 因为需求中  这里需要格式化的只有1、2、3、4这几种情况都是大小为1的 结果出现如下错误 
原因应该是 只能容下 x-1 个字符  必须保留最后一个字符作为结尾判断 否则不知道如何释放 
 
Run-Time Check Failure #2 - Stack around the variable ‘str’ was corrupted.
i]]></description><category></category></item><item><title><![CDATA[cocos2dx界面适配问题 Position AnchorPoint]]></title><link>https://blog.csdn.net/Ydc__/article/details/48368857</link><guid>https://blog.csdn.net/Ydc__/article/details/48368857</guid><author>Ydc__</author><pubDate>Tue, 15 Sep 2015 14:42:27 +0800</pubDate><description><![CDATA[本文主要说说自己对 
    Position AnchorPoint 的理解 
首先上一段主要适配代码#define EnumContains(value,enum) ((value & enum) == enum)
enum NodePositionMark{
    NodePositionMarkTop     = 1 << 1,
    NodePositionMarkLeft    =]]></description><category></category></item></channel></rss>