<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[DwNet的专栏]]></title><description><![CDATA[]]></description><link>https://blog.csdn.net/DwNet</link><language>zh-cn</language><generator>https://blog.csdn.net/</generator><copyright><![CDATA[Copyright &copy; DwNet]]></copyright><item><title><![CDATA[win10中安装Liunx系统,并成功搭建它的.NetCore环境]]></title><link>https://blog.csdn.net/DwNet/article/details/126507892</link><guid>https://blog.csdn.net/DwNet/article/details/126507892</guid><author>DwNet</author><pubDate>Wed, 24 Aug 2022 17:05:34 +0800</pubDate><description><![CDATA[为了方便在linux下测试.netcore程序，必须搭建一个环境，以便后续开发使用。]]></description><category></category></item><item><title><![CDATA[C#写一个浏览svg的承载工具]]></title><link>https://blog.csdn.net/DwNet/article/details/126480863</link><guid>https://blog.csdn.net/DwNet/article/details/126480863</guid><author>DwNet</author><pubDate>Tue, 23 Aug 2022 11:14:41 +0800</pubDate><description><![CDATA[Svg C#   浏览]]></description><category></category></item><item><title><![CDATA[关于电力行业104规约解析--可变帧程序解析 ]]></title><link>https://blog.csdn.net/DwNet/article/details/5913831</link><guid>https://blog.csdn.net/DwNet/article/details/5913831</guid><author>DwNet</author><pubDate>Wed, 29 Sep 2010 11:26:00 +0800</pubDate><description><![CDATA[解析104规约程序，可变帧程序解读与描述。]]></description><category></category></item><item><title><![CDATA[关于电力行业104规约解析--固定帧程序解析]]></title><link>https://blog.csdn.net/DwNet/article/details/5913816</link><guid>https://blog.csdn.net/DwNet/article/details/5913816</guid><author>DwNet</author><pubDate>Wed, 29 Sep 2010 11:22:00 +0800</pubDate><description><![CDATA[很多朋友打开104规约要写程序了，但104规约文章很长，很难看，很难理解，对于初学的人员来说比较难理解：其实104规约主要理解一下报头部分的控制报文。如下：//设置遥测ＡＰＣＩvoid CMainFrame::SetYCAPCI(){ memset(byteAPDUYC,0,sizeof(byteAPDUYC));//初始化 //计算报头字节   /////////////////////////////////APCI////////////////////////////////////////////]]></description><category></category></item><item><title><![CDATA[CSDN也做博客,其实在163上写惯了，不想换了，ydwcowboy.blog.163.com]]></title><link>https://blog.csdn.net/DwNet/article/details/3224083</link><guid>https://blog.csdn.net/DwNet/article/details/3224083</guid><author>DwNet</author><pubDate>Wed, 05 Nov 2008 09:39:00 +0800</pubDate><description><![CDATA[ydwcowboy.blog.163.com ]]></description><category></category></item><item><title><![CDATA[如何创建一个VS2005 VC++下的D3D项目环境]]></title><link>https://blog.csdn.net/DwNet/article/details/2654996</link><guid>https://blog.csdn.net/DwNet/article/details/2654996</guid><author>DwNet</author><pubDate>Tue, 15 Jul 2008 17:42:00 +0800</pubDate><description><![CDATA[刚刚开始学习D3D编程的朋友,对环境的搭建不太了解,经过简单研究后,搭建步骤如下:首先要安装微软的D3DSDK. 在VS2005中如何创建一个D3D项目.1.创建一个空项目2.将D3D需要的Lib 文件目录在链接器中指定上路径:比如我本机的是D:/progame file/d3dsdk/lib/．  并引用相关几个lib文件d3dx9.lib d3d9.lib d3dxof.lib]]></description><category></category></item></channel></rss>