<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[BAKER_LEE的专栏]]></title><description><![CDATA[]]></description><link>https://blog.csdn.net/BAKER_LEE</link><language>zh-cn</language><generator>https://blog.csdn.net/</generator><copyright><![CDATA[Copyright &copy; BAKER_LEE]]></copyright><item><title><![CDATA[DirectX中的投影变换]]></title><link>https://blog.csdn.net/BAKER_LEE/article/details/2801515</link><guid>https://blog.csdn.net/BAKER_LEE/article/details/2801515</guid><author>BAKER_LEE</author><pubDate>Wed, 20 Aug 2008 14:20:00 +0800</pubDate><description><![CDATA[DirectX中投影变换D3DXMatrixPerspectiveFovLH（）其实产生的变换矩阵不是将3D物体转换为2D平面画面的变换。实际上是把3D世界的物体变换到(1,1,0) (-1,1,0) (-1,-1,0) (1,-1,0) (1,1,1) (-1,1,1) (-1,-1,1) (1,-1,1)这个小盒子中。在Jim Adams 的著作和Frank Luna 的著作中都把这个变换矩阵]]></description><category></category></item></channel></rss>